

Taking this skill line will make the Conjurer more of an active fighter who is ranged. The Pyrokinetic uses fire and necrofire to damage their enemies.
Divinity original sin 2 respec full#
This specialization would make the Conjurer a full support and healing character. The Hydrosophist uses the power of water and ice to deal damage and heal allies. Specializing as a Hydrosophist will give the Conjurer the Water Infusion and Ice Infusion Summoner abilities. Living Wall - Grow vines out of the ground to block a path and emit poisonous clouds.Siphon Poison - Removes puddles of poison and adds poison damage to the player character's weapons and weapon abilities.Summon Artillery Plant - Summons a plant that can shoot acid and cursed poison clouds for five rounds.Deals 50% earth damage to characters initially and 30% poison damage for the two subsequent rounds where they are entangled. Worm Tremor - Sends worms out of the ground in an area to attach to every character without magical armor.Reactive Armor - Sends a wave of metal shards out from the player character, physically damaging everyone in a radius from them based on how much armor the player possessed.Mend Metal - Builds the physical armor of allies within a radius of the player character.Removes Stunned and Shocked effect statuses from characters standing in the puddle. Turn to Oil - Turns water and blood puddles into oil spills.Oily Carapace - Consumes an oily surface and turns it into armor for the player character.Makes the target immune to being teleported and removes Poisoned, Bleeding, Burning, Acid, and Decaying status effects. Fortify - Build physical armor onto targeted character out of the earth.Can also turn puddles of blood or water into acid and clouds into poison. Contamination - Deals 55% Poison everyone in a radius from the player character.The best Geomancer abilities that would work best with the Conjurer are Contamination, Fortify, Oily Carapace, Turn to Oil, Mend Metal, Reactive Armor, Worm Tremor, Summon Artillery Plant, Siphon Poison, and Living Wall. Taking Geomancy will likely make the Conjurer more of a melee fighter and tank.

Geomancy uses the powers of earth and poison to deal damage and stay on the battlefield. Specializing in Geomancy will give the Conjurer access to the Poison Infusion and Acid Infusion Summoning abilities.
